Easily create and coordinate travel plans with friends while minimizing the room for miscommunication.

TIME

Sept - Nov 2022 12 Weeks

ROLE

Experience designer Researcher

WITH

Julianna Bolivar Jennie Lee Wendy Li

FINAL DELIVERABLE

What's Unpack?

Unpack is a mobile platform that helps friend groups plan trips without sacrificing the spontaneity and fun nature of trips. With Unpack, friends are able to stay on the same page, via prompt updates, and prevent conflicts that arise from miscommunication.

Design process

[1] User research

Research

Guiding question

[2] Scope & audience

Qualitative interviews



Narrowing scope

Target users

[3] Define

User flow

Brainstorming

Hypothesis

Key insights

[4] Design

Initial designs

Usability testing

[5] Refine

Mid-fidelity designs

Usability testing

[6] Deliver

Final prototype

Conclusions

BACKGROUND

Traveling as a group's exciting, but it can be prone to conflict.

PROBLEM SPACE

Traveling as a group can get complicated.

Travelers lose time trying to decide where to go and what to do while on their trip: generally, users want to keep a degree of spontaneity and be open to adding unanticipated activities to the plan. However, trying to be spontaneous means that a lot of time is wasted on updating the plans to last-minute changes – this problem is especially difficult when trying to come to a consensus as a group.

DESIGN GOAL

Enhance the communication.

Understanding that there is a large room for miscommunication during group trips, we asked, “how might we create a collaborative and communicative tool to help people plan in a group during the trip planning process?”

USER RESEARCH

Identifying pain points and opportunities.

RESEARCH

Understanding the space

We conducted a round of think-aloud testings with college students; after identifying their time and budget constraints, we were able to narrow the problem space to solely the planning aspect.

Think-aloud testing

Narrowing our scope

We began by conducting think-aloud interviews to understand how users approach travel planning, aiming to refine our focus. We observed their desire for unique experiences that align with their current interests.

Semi-structured interviews

Identify pain-points

Next, we conducted semi-structured interviews with college students about their group travel experiences. We identified a common preference for spontaneity paired with a flexible itinerary.

TAKEAWAY 01

Didn’t want to pigeonhole into the most-visited museums... wanted to find underrated museums

TAKEAWAY 02

Appreciated that the articles had tags for each museum, regarding the type of content + the price range

TAKEAWAY 03

Picked back-up museums in-case of unexpected circumstances

TAKEAWAY 04

Added notes about each of the museums he was interested in

Key takeaways

Pain points echoed

The main insights we gathered from our user interviews were the following:

People approach traveling from 2 perspectives: "have a plan" and "be spontaneous",

Users maximize their traveling experience by planning flexibly.

Conflicts occur when friends try to compromise on a group itinerary.

GUIDING QUESTION

Focus on the planning process

With the key takeaways, we established our direction for this project: how might we support college students in planning for short-term, budget vacations?

SCOPE AND AUDIENCE

Narrowing our direction to our target users' needs

QUALITATIVE INTERVIEWS

How should we target these problems?

We did a walk-the-wall exercise to identify any patterns we saw amongst our interviewees. Then, using these extracted insights, we did a reverse assumption exercise to help us reframe the problem.

Walk-the-wall exercise

Takeaways

Empathizing with our users

We, as the designers, carried our own opinions about traveling, so these two exercises allowed us to find echoes of certain concerns and also see the problem from a new light: this helped us eliminate biases and maintain an open mind as we continued to ideate the solution.

persona 1
persona 2

NARROWING THE SCOPE

Staying on the same page

Fundamentally, we wanted to focus on helping the friend group stay on the same page for the duration of the trip, making the planning process as effortless as possible, and minimize the room for conflict.

IDEATE

How can we enhance our solution?

JOURNEY MAP

Identifying potential entry points

Based on the personas, we created journey maps that organized our users' planning process.

journey map for persona 1
journey map for persona 2

BRAINSTORMING

Crazy 8's and Storyboarding

Kickstarting the brainstorming process with crazy 8's, we then created storyboards to further solidify solution concepts.

STORYBOARDS

Speed-dating

Concept validation

Originally, we believed that "targeting conflict" = "resolving conflict"; users, however, didn’t see a reason to use a tool to faciliate conflict-related conversations. Instead, users found it more useful to have a tool that can organize and consolidate different people's inputs. Their goal is to use a tool that can prevent conflicts rather than resolve them.

design

How can we enhance our solution?

INITIAL DESIGN

Let's visualize this tool.

These features aim to help preserve the spontaneous and fun nature of traveling while making the coordination process easier by keeping all the tricky information organized.

[01] ONBOARDING QUIZ

Collect everyone’s personal preferences

[02] MAP FEATURE

Provide real-time updates about everyone’s location

[03] RECOMMENDATIONS

Nearby activities based on user’s current location

COLD FEEDBACK

We're heading towards the right direction.

We received validation from potential users about the practicality of having these features as mediators during a trip. An echoed suggestion was to simplify our wording to avoid overwhelming our users.

LOW-FIDELITY DESIGNS

Refining our initial design

With the mentioned factors in mind, we refined our prototype to be less wordy and still preserved the core functionalities of each feature.

USABILITY TESTING

Think-aloud testing with 8 participants

We had them complete a task of adding an event to the itinerary and invited them to vocalize their think process as we observed and recorded notes. We also invited them to complete an exit questionnaire, helping us measure honest signals and collect user feedback.

KEY TAKEAWAYS

Simplifying and finetuning

We synthesized the user behavior and feedback from using our prototype by creating affinity clusters. Our synthesis identified positive echoes surrounding these features' effectiveness.

FINAL SOLUTION

Prototype walkthrough

FINAL PROTOTYPE

Unpack and have fun!

Unpack is an app that makes planning trips with friends easier by helping you stay organized and spontaneous. It considers everyone’s interests and dietary needs when recommending places, and lets you add destinations directly to your itinerary from the map. Collaborate in real-time to keep everyone on the same page, even with last-minute changes.

[01]

Share your preferences

Unpack will create smart recommendations according to you and your friends’ personal preferences.

[02]

Discover on the go

With tailored recommendations, according to distance and preferences, you can find outlets to further explore what’s around.

[03]

Collaborative itinerary

Add ideas and activities to a group itinerary, shared amongst your friends, to keep everyone on the same page.

THOUGHTS + REFLECTIONS

There’s still lots to learn.

Building out Unpack was a fruitful learning experience that helped us learn how to identify suitable research methods at different points into the project. We were able to refine our approaches in user-research and understood how to select a method that would extract the key insights we were looking for. Fundamentally, though, our project was limited in terms of who we were able to interview; going forward, our next steps would be to step outside of campus and interview a more diversified crowd to get a better understanding of how practical as well as useful Unpack would be.

ABOUT

Currently, designing SaaS products and interfaces for cloud infrastructure at Capital One.


Class of 2023 from Carnegie Mellon University, majoring in Human-Computer Interaction and Information Systems.


Last updated on 01/29/2025

Easily create and coordinate travel plans with friends while minimizing the room for miscommunication.

TIME

Sept - Nov 2022
12 Weeks

ROLE

Experience designer
Researcher

WITH

Julianna Bolivar

Jennie Lee

Wendy Li

FINAL DELIVERABLE

What's Unpack?

Unpack is a mobile platform that helps friend groups plan trips without sacrificing the spontaneity and fun nature of trips. With Unpack, friends are able to stay on the same page, via prompt updates, and prevent conflicts that arise from miscommunication.

What's Unpack?

Unpack is a mobile platform that helps friend groups plan trips without sacrificing the spontaneity and fun nature of trips. With Unpack, friends are able to stay on the same page, via prompt updates, and prevent conflicts that arise from miscommunication.

Design process

[1] User research

Research

Guiding question

[2] Scope & audience

Qualitative interviews



Narrowing scope

Target users

[3] Define

User flow

Brainstorming

Hypothesis

Key insights

[4] Design

Initial designs

Usability testing

[5] Refine

Mid-fidelity designs

Usability testing

[6] Deliver

Final prototype

Conclusions

BACKGROUND

Traveling as a group's exciting, but it can be prone to conflict.

BACKGROUND

Traveling as a group's exciting, but it can be prone to conflict.

PROBLEM SPACE

Traveling as a group can get complicated.

Travelers lose time trying to decide where to go and what to do while on their trip: generally, users want to keep a degree of spontaneity and be open to adding unanticipated activities to the plan. However, trying to be spontaneous means that a lot of time is wasted on updating the plans to last-minute changes – this problem is especially difficult when trying to come to a consensus as a group.

PROBLEM SPACE

Traveling as a group can get complicated.

Travelers lose time trying to decide where to go and what to do while on their trip: generally, users want to keep a degree of spontaneity and be open to adding unanticipated activities to the plan. However, trying to be spontaneous means that a lot of time is wasted on updating the plans to last-minute changes – this problem is especially difficult when trying to come to a consensus as a group.

DESIGN GOAL

Enhance the communication.

Understanding that there is a large room for miscommunication during group trips, we asked, “how might we create a collaborative and communicative tool to help people plan in a group during the trip planning process?”

DESIGN GOAL

Enhance the communication.

Understanding that there is a large room for miscommunication during group trips, we asked, “how might we create a collaborative and communicative tool to help people plan in a group during the trip planning process?”

USER RESEARCH

Identifying pain points and opportunities.

USER RESEARCH

Identifying pain points and opportunities.

RESEARCH

Understanding the space

We conducted a round of think-aloud testings with college students; after identifying their time and budget constraints, we were able to narrow the problem space to solely the planning aspect.

RESEARCH

Understanding the space

We conducted a round of think-aloud testings with college students; after identifying their time and budget constraints, we were able to narrow the problem space to solely the planning aspect.

Think-aloud testing

Narrowing our scope

We began by conducting think-aloud interviews to understand how users approach travel planning, aiming to refine our focus. We observed their desire for unique experiences that align with their current interests.

Think-aloud testing

Narrowing our scope

We began by conducting think-aloud interviews to understand how users approach travel planning, aiming to refine our focus. We observed their desire for unique experiences that align with their current interests.

Semi-structured interviews

Identify pain-points

Next, we conducted semi-structured interviews with college students about their group travel experiences. We identified a common preference for spontaneity paired with a flexible itinerary.

Semi-structured interviews

Identify pain-points

Next, we conducted semi-structured interviews with college students about their group travel experiences. We identified a common preference for spontaneity paired with a flexible itinerary.

TAKEAWAY 01

Didn’t want to pigeonhole into the most-visited museums... wanted to find underrated museums

TAKEAWAY 02

Appreciated that the articles had tags for each museum, regarding the type of content + the price range

TAKEAWAY 03

Picked back-up museums in-case of unexpected circumstances

TAKEAWAY 04

Added notes about each of the museums he was interested in

Key takeaways

Pain points echoed

The main insights we gathered from our user interviews were the following:

Key takeaways

Pain points echoed

The main insights we gathered from our user interviews were the following:

People approach traveling from 2 perspectives: "have a plan" and "be spontaneous",

Users maximize their traveling experience by planning flexibly.

Conflicts occur when friends try to compromise on a group itinerary.

GUIDING QUESTION

Focus on the planning process

With the key takeaways, we established our direction for this project: how might we support college students in planning for short-term, budget vacations?

GUIDING QUESTION

Focus on the planning process

With the key takeaways, we established our direction for this project: how might we support college students in planning for short-term, budget vacations?

SCOPE AND AUDIENCE

Narrowing our direction to our target users' needs

SCOPE AND AUDIENCE

Narrowing our direction to our target users' needs

QUALITATIVE INTERVIEWS

How should we target these problems?

We did a walk-the-wall exercise to identify any patterns we saw amongst our interviewees. Then, using these extracted insights, we did a reverse assumption exercise to help us reframe the problem.

QUALITATIVE INTERVIEWS

How should we target these problems?

We did a walk-the-wall exercise to identify any patterns we saw amongst our interviewees. Then, using these extracted insights, we did a reverse assumption exercise to help us reframe the problem.

Walk-the-wall exercise
Reverse assumption exercise

Takeaways

Empathizing with our users

We, as the designers, carried our own opinions about traveling, so these two exercises allowed us to find echoes of certain concerns and also see the problem from a new light: this helped us eliminate biases and maintain an open mind as we continued to ideate the solution.

Takeaways

Empathizing with our users

We, as the designers, carried our own opinions about traveling, so these two exercises allowed us to find echoes of certain concerns and also see the problem from a new light: this helped us eliminate biases and maintain an open mind as we continued to ideate the solution.

persona 1
persona 2

NARROWING THE SCOPE

Staying on the same page

Fundamentally, we wanted to focus on helping the friend group stay on the same page for the duration of the trip, making the planning process as effortless as possible, and minimize the room for conflict.

NARROWING THE SCOPE

Staying on the same page

Fundamentally, we wanted to focus on helping the friend group stay on the same page for the duration of the trip, making the planning process as effortless as possible, and minimize the room for conflict.

IDEATE

How can we enhance our solution?

IDEATE

How can we enhance our solution?

JOURNEY MAP

Identifying potential entry points

Based on the personas, we created journey maps that organized our users' planning process.

JOURNEY MAP

Identifying potential entry points

Based on the personas, we created journey maps that organized our users' planning process.

journey map for persona 1
journey map for persona 2

BRAINSTORMING

Crazy 8's and Storyboarding

Kickstarting the brainstorming process with crazy 8's, we then created storyboards to further solidify solution concepts.

BRAINSTORMING

Crazy 8's and Storyboarding

Kickstarting the brainstorming process with crazy 8's, we then created storyboards to further solidify solution concepts.

STORYBOARDS

Speed-dating

Concept validation

Originally, we believed that "targeting conflict" = "resolving conflict"; users, however, didn’t see a reason to use a tool to faciliate conflict-related conversations. Instead, users found it more useful to have a tool that can organize and consolidate different people's inputs. Their goal is to use a tool that can prevent conflicts rather than resolve them.

Speed-dating

Concept validation

Originally, we believed that "targeting conflict" = "resolving conflict"; users, however, didn’t see a reason to use a tool to faciliate conflict-related conversations. Instead, users found it more useful to have a tool that can organize and consolidate different people's inputs. Their goal is to use a tool that can prevent conflicts rather than resolve them.

design

How can we enhance our solution?

design

How can we enhance our solution?

INITIAL DESIGN

Let's visualize this tool.

These features aim to help preserve the spontaneous and fun nature of traveling while making the coordination process easier by keeping all the tricky information organized.

INITIAL DESIGN

Let's visualize this tool.

These features aim to help preserve the spontaneous and fun nature of traveling while making the coordination process easier by keeping all the tricky information organized.

[01] ONBOARDING QUIZ

Collect everyone’s personal preferences

[02] MAP FEATURE

Provide real-time updates about everyone’s location

[03] RECOMMENDATIONS

Nearby activities based on user’s current location

COLD FEEDBACK

We're heading towards the right direction.

We received validation from potential users about the practicality of having these features as mediators during a trip. An echoed suggestion was to simplify our wording to avoid overwhelming our users.

COLD FEEDBACK

We're heading towards the right direction.

We received validation from potential users about the practicality of having these features as mediators during a trip. An echoed suggestion was to simplify our wording to avoid overwhelming our users.

LOW-FIDELITY DESIGNS

Refining our initial design

With the mentioned factors in mind, we refined our prototype to be less wordy and still preserved the core functionalities of each feature.

LOW-FIDELITY DESIGNS

Refining our initial design

With the mentioned factors in mind, we refined our prototype to be less wordy and still preserved the core functionalities of each feature.

USABILITY TESTING

Think-aloud testing with 8 participants

We had them complete a task of adding an event to the itinerary and invited them to vocalize their think process as we observed and recorded notes. We also invited them to complete an exit questionnaire, helping us measure honest signals and collect user feedback.

USABILITY TESTING

Think-aloud testing with 8 participants

We had them complete a task of adding an event to the itinerary and invited them to vocalize their think process as we observed and recorded notes. We also invited them to complete an exit questionnaire, helping us measure honest signals and collect user feedback.

KEY TAKEAWAYS

Simplifying and finetuning

We synthesized the user behavior and feedback from using our prototype by creating affinity clusters. Our synthesis identified positive echoes surrounding these features' effectiveness.

FINAL SOLUTION

Prototype walkthrough

FINAL SOLUTION

Prototype walkthrough

FINAL PROTOTYPE

Unpack and have fun!

Unpack is an app that makes planning trips with friends easier by helping you stay organized and spontaneous. It considers everyone’s interests and dietary needs when recommending places, and lets you add destinations directly to your itinerary from the map. Collaborate in real-time to keep everyone on the same page, even with last-minute changes.

FINAL PROTOTYPE

Unpack and have fun!

Unpack is an app that makes planning trips with friends easier by helping you stay organized and spontaneous. It considers everyone’s interests and dietary needs when recommending places, and lets you add destinations directly to your itinerary from the map. Collaborate in real-time to keep everyone on the same page, even with last-minute changes.

[01]

Share your preferences

Unpack will create smart recommendations according to you and your friends’ personal preferences.

[01]

Share your preferences

Unpack will create smart recommendations according to you and your friends’ personal preferences.

[02]

Discover on the go

With tailored recommendations, according to distance and preferences, you can find outlets to further explore what’s around.

[02]

Discover on the go

With tailored recommendations, according to distance and preferences, you can find outlets to further explore what’s around.

[03]

Collaborative itinerary

Add ideas and activities to a group itinerary, shared amongst your friends, to keep everyone on the same page.

[03]

Collaborative itinerary

Add ideas and activities to a group itinerary, shared amongst your friends, to keep everyone on the same page.

THOUGHTS + REFLECTIONS

There’s still lots to learn.

Building out Unpack was a fruitful learning experience that helped us learn how to identify suitable research methods at different points into the project. We were able to refine our approaches in user-research and understood how to select a method that would extract the key insights we were looking for. Fundamentally, though, our project was limited in terms of who we were able to interview; going forward, our next steps would be to step outside of campus and interview a more diversified crowd to get a better understanding of how practical as well as useful Unpack would be.

THOUGHTS + REFLECTIONS

There’s still lots to learn.

Building out Unpack was a fruitful learning experience that helped us learn how to identify suitable research methods at different points into the project. We were able to refine our approaches in user-research and understood how to select a method that would extract the key insights we were looking for. Fundamentally, though, our project was limited in terms of who we were able to interview; going forward, our next steps would be to step outside of campus and interview a more diversified crowd to get a better understanding of how practical as well as useful Unpack would be.

Easily create and coordinate travel plans with friends while minimizing the room for miscommunication.

TIME

Sept - Nov 2022
12 Weeks

ROLE

Experience designer
Researcher

WITH

Julianna Bolivar

Jennie Lee

Wendy Li

FINAL DELIVERABLE

What's Unpack?

Unpack is a mobile platform that helps friend groups plan trips without sacrificing the spontaneity and fun nature of trips. With Unpack, friends are able to stay on the same page, via prompt updates, and prevent conflicts that arise from miscommunication.

What's Unpack?

Unpack is a mobile platform that helps friend groups plan trips without sacrificing the spontaneity and fun nature of trips. With Unpack, friends are able to stay on the same page, via prompt updates, and prevent conflicts that arise from miscommunication.

Design process

[1] User research

Research

Guiding question

[2] Scope & audience

Qualitative interviews



Narrowing scope

Target users

[3] Define

User flow

Brainstorming

Hypothesis

Key insights

[4] Design

Initial designs

Usability testing

[5] Refine

Mid-fidelity designs

Usability testing

[6] Deliver

Final prototype

Conclusions

BACKGROUND

Traveling as a group's exciting, but it can be prone to conflict.

BACKGROUND

Traveling as a group's exciting, but it can be prone to conflict.

PROBLEM SPACE

Traveling as a group can get complicated.

Travelers lose time trying to decide where to go and what to do while on their trip: generally, users want to keep a degree of spontaneity and be open to adding unanticipated activities to the plan. However, trying to be spontaneous means that a lot of time is wasted on updating the plans to last-minute changes – this problem is especially difficult when trying to come to a consensus as a group.

PROBLEM SPACE

Traveling as a group can get complicated.

Travelers lose time trying to decide where to go and what to do while on their trip: generally, users want to keep a degree of spontaneity and be open to adding unanticipated activities to the plan. However, trying to be spontaneous means that a lot of time is wasted on updating the plans to last-minute changes – this problem is especially difficult when trying to come to a consensus as a group.

DESIGN GOAL

Enhance the communication.

Understanding that there is a large room for miscommunication during group trips, we asked, “how might we create a collaborative and communicative tool to help people plan in a group during the trip planning process?”

DESIGN GOAL

Enhance the communication.

Understanding that there is a large room for miscommunication during group trips, we asked, “how might we create a collaborative and communicative tool to help people plan in a group during the trip planning process?”

USER RESEARCH

Identifying pain points and opportunities.

USER RESEARCH

Identifying pain points and opportunities.

RESEARCH

Understanding the space

We conducted a round of think-aloud testings with college students; after identifying their time and budget constraints, we were able to narrow the problem space to solely the planning aspect.

RESEARCH

Understanding the space

We conducted a round of think-aloud testings with college students; after identifying their time and budget constraints, we were able to narrow the problem space to solely the planning aspect.

Think-aloud testing

Narrowing our scope

We began by conducting think-aloud interviews to understand how users approach travel planning, aiming to refine our focus. We observed their desire for unique experiences that align with their current interests.

Think-aloud testing

Narrowing our scope

We began by conducting think-aloud interviews to understand how users approach travel planning, aiming to refine our focus. We observed their desire for unique experiences that align with their current interests.

Semi-structured interviews

Identify pain-points

Next, we conducted semi-structured interviews with college students about their group travel experiences. We identified a common preference for spontaneity paired with a flexible itinerary.

Semi-structured interviews

Identify pain-points

Next, we conducted semi-structured interviews with college students about their group travel experiences. We identified a common preference for spontaneity paired with a flexible itinerary.

TAKEAWAY 01

Didn’t want to pigeonhole into the most-visited museums... wanted to find underrated museums

TAKEAWAY 02

Appreciated that the articles had tags for each museum, regarding the type of content + the price range

TAKEAWAY 03

Picked back-up museums in-case of unexpected circumstances

TAKEAWAY 04

Added notes about each of the museums he was interested in

Key takeaways

Pain points echoed

The main insights we gathered from our user interviews were the following:

Key takeaways

Pain points echoed

The main insights we gathered from our user interviews were the following:

People approach traveling from 2 perspectives: "have a plan" and "be spontaneous",

Users maximize their traveling experience by planning flexibly.

Conflicts occur when friends try to compromise on a group itinerary.

GUIDING QUESTION

Focus on the planning process

With the key takeaways, we established our direction for this project: how might we support college students in planning for short-term, budget vacations?

GUIDING QUESTION

Focus on the planning process

With the key takeaways, we established our direction for this project: how might we support college students in planning for short-term, budget vacations?

SCOPE AND AUDIENCE

Narrowing our direction to our target users' needs

SCOPE AND AUDIENCE

Narrowing our direction to our target users' needs

QUALITATIVE INTERVIEWS

How should we target these problems?

We did a walk-the-wall exercise to identify any patterns we saw amongst our interviewees. Then, using these extracted insights, we did a reverse assumption exercise to help us reframe the problem.

QUALITATIVE INTERVIEWS

How should we target these problems?

We did a walk-the-wall exercise to identify any patterns we saw amongst our interviewees. Then, using these extracted insights, we did a reverse assumption exercise to help us reframe the problem.

Walk-the-wall exercise
Reverse assumption exercise

Takeaways

Empathizing with our users

We, as the designers, carried our own opinions about traveling, so these two exercises allowed us to find echoes of certain concerns and also see the problem from a new light: this helped us eliminate biases and maintain an open mind as we continued to ideate the solution.

Takeaways

Empathizing with our users

We, as the designers, carried our own opinions about traveling, so these two exercises allowed us to find echoes of certain concerns and also see the problem from a new light: this helped us eliminate biases and maintain an open mind as we continued to ideate the solution.

persona 1
persona 2

NARROWING THE SCOPE

Staying on the same page

Fundamentally, we wanted to focus on helping the friend group stay on the same page for the duration of the trip, making the planning process as effortless as possible, and minimize the room for conflict.

NARROWING THE SCOPE

Staying on the same page

Fundamentally, we wanted to focus on helping the friend group stay on the same page for the duration of the trip, making the planning process as effortless as possible, and minimize the room for conflict.

IDEATE

How can we enhance our solution?

IDEATE

How can we enhance our solution?

JOURNEY MAP

Identifying potential entry points

Based on the personas, we created journey maps that organized our users' planning process.

JOURNEY MAP

Identifying potential entry points

Based on the personas, we created journey maps that organized our users' planning process.

journey map for persona 1
journey map for persona 2

BRAINSTORMING

Crazy 8's and Storyboarding

Kickstarting the brainstorming process with crazy 8's, we then created storyboards to further solidify solution concepts.

BRAINSTORMING

Crazy 8's and Storyboarding

Kickstarting the brainstorming process with crazy 8's, we then created storyboards to further solidify solution concepts.

STORYBOARDS

Speed-dating

Concept validation

Originally, we believed that "targeting conflict" = "resolving conflict"; users, however, didn’t see a reason to use a tool to faciliate conflict-related conversations. Instead, users found it more useful to have a tool that can organize and consolidate different people's inputs. Their goal is to use a tool that can prevent conflicts rather than resolve them.

Speed-dating

Concept validation

Originally, we believed that "targeting conflict" = "resolving conflict"; users, however, didn’t see a reason to use a tool to faciliate conflict-related conversations. Instead, users found it more useful to have a tool that can organize and consolidate different people's inputs. Their goal is to use a tool that can prevent conflicts rather than resolve them.

design

How can we enhance our solution?

design

How can we enhance our solution?

INITIAL DESIGN

Let's visualize this tool.

These features aim to help preserve the spontaneous and fun nature of traveling while making the coordination process easier by keeping all the tricky information organized.

INITIAL DESIGN

Let's visualize this tool.

These features aim to help preserve the spontaneous and fun nature of traveling while making the coordination process easier by keeping all the tricky information organized.

[01] ONBOARDING QUIZ

Collect everyone’s personal preferences

[02] MAP FEATURE

Provide real-time updates about everyone’s location

[03] RECOMMENDATIONS

Nearby activities based on user’s current location

COLD FEEDBACK

We're heading towards the right direction.

We received validation from potential users about the practicality of having these features as mediators during a trip. An echoed suggestion was to simplify our wording to avoid overwhelming our users.

COLD FEEDBACK

We're heading towards the right direction.

We received validation from potential users about the practicality of having these features as mediators during a trip. An echoed suggestion was to simplify our wording to avoid overwhelming our users.

LOW-FIDELITY DESIGNS

Refining our initial design

With the mentioned factors in mind, we refined our prototype to be less wordy and still preserved the core functionalities of each feature.

LOW-FIDELITY DESIGNS

Refining our initial design

With the mentioned factors in mind, we refined our prototype to be less wordy and still preserved the core functionalities of each feature.

USABILITY TESTING

Think-aloud testing with 8 participants

We had them complete a task of adding an event to the itinerary and invited them to vocalize their think process as we observed and recorded notes. We also invited them to complete an exit questionnaire, helping us measure honest signals and collect user feedback.

USABILITY TESTING

Think-aloud testing with 8 participants

We had them complete a task of adding an event to the itinerary and invited them to vocalize their think process as we observed and recorded notes. We also invited them to complete an exit questionnaire, helping us measure honest signals and collect user feedback.

KEY TAKEAWAYS

Simplifying and finetuning

We synthesized the user behavior and feedback from using our prototype by creating affinity clusters. Our synthesis identified positive echoes surrounding these features' effectiveness.

KEY TAKEAWAYS

Simplifying and finetuning

We synthesized the user behavior and feedback from using our prototype by creating affinity clusters. Our synthesis identified positive echoes surrounding these features' effectiveness.

FINAL SOLUTION

Prototype walkthrough

FINAL SOLUTION

Prototype walkthrough

FINAL PROTOTYPE

Unpack and have fun!

Unpack is an app that makes planning trips with friends easier by helping you stay organized and spontaneous. It considers everyone’s interests and dietary needs when recommending places, and lets you add destinations directly to your itinerary from the map. Collaborate in real-time to keep everyone on the same page, even with last-minute changes.

FINAL PROTOTYPE

Unpack and have fun!

Unpack is an app that makes planning trips with friends easier by helping you stay organized and spontaneous. It considers everyone’s interests and dietary needs when recommending places, and lets you add destinations directly to your itinerary from the map. Collaborate in real-time to keep everyone on the same page, even with last-minute changes.

[01]

Share your preferences

Unpack will create smart recommendations according to you and your friends’ personal preferences.

[01]

Share your preferences

Unpack will create smart recommendations according to you and your friends’ personal preferences.

[02]

Discover on the go

With tailored recommendations, according to distance and preferences, you can find outlets to further explore what’s around.

[02]

Discover on the go

With tailored recommendations, according to distance and preferences, you can find outlets to further explore what’s around.

[03]

Collaborative itinerary

Add ideas and activities to a group itinerary, shared amongst your friends, to keep everyone on the same page.

[03]

Collaborative itinerary

Add ideas and activities to a group itinerary, shared amongst your friends, to keep everyone on the same page.

THOUGHTS + REFLECTIONS

There’s still lots to learn.

Building out Unpack was a fruitful learning experience that helped us learn how to identify suitable research methods at different points into the project. We were able to refine our approaches in user-research and understood how to select a method that would extract the key insights we were looking for. Fundamentally, though, our project was limited in terms of who we were able to interview; going forward, our next steps would be to step outside of campus and interview a more diversified crowd to get a better understanding of how practical as well as useful Unpack would be.

THOUGHTS + REFLECTIONS

There’s still lots to learn.

Building out Unpack was a fruitful learning experience that helped us learn how to identify suitable research methods at different points into the project. We were able to refine our approaches in user-research and understood how to select a method that would extract the key insights we were looking for. Fundamentally, though, our project was limited in terms of who we were able to interview; going forward, our next steps would be to step outside of campus and interview a more diversified crowd to get a better understanding of how practical as well as useful Unpack would be.